IAS-LAB PUBLICATIONS
3DComplete: Efficient completeness inspection using a 2.5D color scanner
Authors: Edmond Wai Yan; Matteo; Stefano; Emanuele; Edmond Wai
Journal: COMPUTERS IN INDUSTRY
DOI: 10.1016/j.compind.2013.03.014
Volume: 64 Pages: 1237-1252
Keywords: 3D reconstruction; Completeness inspection; Image and range data fusion; Laser triangulation;
3D flow estimation for human action recognition from colored point clouds
Authors: Matteo; Gioia; Stefano; Emanuele
Journal: BIOLOGICALLY INSPIRED COGNITIVE ARCHITECTURES
DOI: 10.1016/j.bica.2013.05.008
Motion perception and classification are key elements exploited by humans for recognizing actions. The same principles can serve as a basis for building cognitive architectures which can recognize human actions, thus enhancing challenging applications such as human robot interaction, visual surveillance, content-based video analysis and motion capture. In this paper, we propose an autonomous system for real-time human action recognition based on 3D motion flow estimation. We exploit colored point cloud data acquired with a Microsoft Kinect and we summarize the motion information by means of a 3D grid-based descriptor. Finally, temporal sequences of descriptors are classified with the Nearest Neighbor technique. We also present a newly created public dataset for RGB-D human action recognition which contains 15 actions performed by 12 different people. Our overall system is tested on this dataset and on the dataset used in Ballin, Munaro, and Menegatti (2012), showing the effectiveness of the proposed approach in recognizing about 90% of the actions. © 2013 Elsevier B.V.
Volume: 5 Pages: 42-51
Keywords: 3d motion flow; Action recognition; Colored point clouds; Ias-lab action dataset; Kinect; Rgb-d data;
3D MODELS OF HUMANOID SOCCER ROBOT IN USARSim AND ROBOTICS STUDIO SIMULATORS
Authors: Emanuele; Giovanni; Enrico; Nicola; Antonio; Federico; Rosario
Journal: INTERNATIONAL JOURNAL OF HUMANOID ROBOTICS
DOI: 10.1142/S0219843608001492
This paper describes our experience in the simulation of humanoid soccer robots using two general purposes 3D simulators, namely USARSim and Microsoft Robotics Studio. We address the problem of the simulation of a soccer match among two teams of small humanoid robots in the RoboCup Soccer Kid-Size Humanoid competitions. The paper reports the implementation of the virtual models of the Robovie-M humanoid robot platform in the two simulators. Robovie-M was the robot used by our team “Artisti” in the RoboCup 2006 competitions. This paper focuses on the procedures needed to implement the virtual models of the robot and in the details of the models. We describe experiments assessing the feasibility and the fidelity of the two simulators. © 2008 World Scientific Publishing Company.
Volume: 5 Pages: 523-546
Keywords: 3D model; Humanoid soccer robots; Robotics Studio; Simulation; USARSim;